Import mojo
Class gridbackground
Field mapwidth:Int
Field mapheight:Int
Field tilewidth:Float
Field tileheight:Float
Field mapdepth:Int
Field mapx:Float[][]
Field mapy:Float[][]
Method New(mapwidth:Int,mapheight:Int)
Self.mapwidth = mapwidth
Self.mapheight = mapheight
tilewidth = DeviceWidth()/Float(mapwidth)
tileheight = DeviceHeight()/Float(mapheight)
mapx = New Float[mapwidth][]
mapy = New Float[mapwidth][]
For Local i = 0 Until mapwidth
mapx[i] = New Float[mapheight]
mapy[i] = New float[mapheight]
Next
makegrid
End Method
Method makegrid()
For Local y=0 Until mapheight
For Local x=0 Until mapwidth
mapx[x][y] = x*tilewidth + Rnd(-tilewidth/3,tilewidth/3)
mapy[x][y] = y*tileheight + Rnd(-tileheight/3,tileheight/3)
Next
Next
End Method
Method draw()
For Local y=0 Until mapheight-1
For Local x=0 Until mapwidth-1
Local pol:Float[8]
pol[0] = mapx[x][y]
pol[1] = mapy[x][y]
pol[2] = mapx[x+1][y]
pol[3] = mapy[x+1][y]
pol[4] = mapx[x+1][y+1]
pol[5] = mapy[x+1][y+1]
pol[6] = mapx[x][y+1]
pol[7] = mapy[x][y+1]
Local a:Int=Rnd(0,256)
SetColor a,a,a
DrawPoly pol
Next
Next
End Method
End Class
Global mygbg:gridbackground
Class MyGame Extends App
Method OnCreate()
SetUpdateRate(1)
mygbg = New gridbackground(25,25)
End Method
Method OnUpdate()
mygbg = New gridbackground(Rnd(10,30),Rnd(10,30))
End Method
Method OnRender()
Cls 0,0,0
SetColor 255,255,255
mygbg.draw
End Method
End Class
Function Main()
New MyGame()
End Function
Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Wednesday, July 20, 2016
Monkey-X - Grey Rnd Poly grid backgrounds - code example
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.