' ' When building an interface on the screen it might ' be useful to put the data of it and store it elsewhere. ' Sometimes you might use the coordinates more then once ' and for other things like collision(mouse click) ' Import mojo ' Here we create 1 array with the coordinates ' and width and height and 1 string for the ' text. Ends with c and s. Global label1c:Int[] = [10,10,50,15] ' coordinates x,y,w,h Global label1s:String = "Label1" ' text Global label2c:Int[] = [10,30,50,15] Global label2s:String = "Label2" Class MyGame Extends App Method OnCreate() SetUpdateRate(1) End Method Method OnUpdate() End Method Method OnRender() Cls 0,0,0 ' Here we call the drawlabel function. ' We put one string and a array in it. drawlabel(label1s,label1c) drawlabel(label2s,label2c) End Method End Class ' this function takes a string and a int array ' into the function. Function drawlabel:Void(a:String,b:Int[]) SetColor 255,55,55 ' draw a rect x,y,w,h DrawRect b[0],b[1],b[2],b[3] SetColor 255,255,255 DrawText a,b[0]+b[2]/2,b[1]+b[3]/2,.5,.5 End Function Function Main() New MyGame() End Function
Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Friday, June 9, 2017
Monkey-X - Interface Data in array - code example
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