Here another way to wipe the screens inbetween scenes.
Code below :
Import mojo
Class map
Field tilewidth:Int,tileheight:Int
Field mapwidth:Int,mapheight:Int
Field map:Int[][]
Field bwipe:Int[10]
Field wipeactive:Bool=False
Field wipemode:String
Method New(mapwidth:Int,mapheight:Int,tilewidth:Int,tileheight:Int)
Self.tilewidth = tilewidth
Self.tileheight = tileheight
Self.mapwidth = mapwidth
Self.mapheight = mapheight
map = New Int[mapwidth][]
For Local i = 0 Until mapwidth
map[i] = New Int[mapheight]
Next
For Local y=0 Until mapheight
For Local x=0 Until mapwidth
setmap(x,y,Rnd(0,5))
Next
Next
End Method
Method update()
If wipemode = "wipeout"
For Local i=0 Until 10
If bwipe[i] < 64 Then bwipe[i] +=2
Next
If bwipe[0] > 63 Then wipemode="black"
End If
If wipemode = "wipein"
For Local i=9 To 0 Step -1
If bwipe[i] > 0 Then bwipe[i] -= 2
Next
If bwipe[9] <= 0 Then wipemode="nothing"
End If
End Method
Method wipeininit()
wipemode="wipein"
For Local i=0 To 9
bwipe[i] = 64+i*10
Next
End Method
Method wipeoutinit()
wipemode="wipeout"
For Local i=0 To 9
bwipe[i] = -100+(i*10)
Next
End Method
Method setmap:Void(x:Int,y:Int,val:Int)
If x>=0 And y>=0 And x<mapwidth And y<mapheight
map[x][y] = val
End If
End Method
Method drawmap:Void()
For Local y1=0 Until mapheight
For Local x1=0 Until mapwidth
drawtile(map[x1][y1],x1*tilewidth,y1*tileheight)
Next
Next
If wipemode="wipeout"
SetColor 0,0,0
For Local i=0 Until 10
If bwipe[i]>0
DrawRect i*64,0,bwipe[i],480
End If
Next
End If
If wipemode="wipein"
SetColor 0,0,0
For Local i=0 Until 10
If bwipe[i]<64
DrawRect i*64,0,bwipe[i],480
Else
DrawRect i*64,0,64,480
End If
Next
End If
If wipemode="black"
SetColor 0,0,0
DrawRect 0,0,640,480
End If
End Method
Method drawtile(val:Int,x1:Int,y1:Int)
Select val
Case 0'water
SetColor 0,0,255
DrawRect x1,y1,tilewidth,tileheight
Case 1'land
SetColor 0,200,0
DrawRect x1,y1,tilewidth,tileheight
Case 2'forrest
drawtile(1,x1,y1)
SetColor 0,255,0
DrawOval x1+5,y1+5,tilewidth-10,tileheight/2
SetColor 150,10,0
DrawRect x1+12,y1+tileheight-10,tilewidth-24,tileheight/2-5
Case 3'hill
drawtile(1,x1,y1)
SetColor 0,255,0
DrawOval x1+5,y1+10,tilewidth-10,tileheight-15
SetColor 0,200,0
DrawRect x1,y1+tileheight/1.5,tilewidth,10
Case 4'mountain
drawtile(1,x1,y1)
SetColor 200,200,200
DrawPoly( [Float(x1+tilewidth/2),Float(y1),
Float(x1+tilewidth-5),Float(y1+tileheight-5),
Float(x1+5),Float(y1+tileheight-5)])
End Select
End Method
End Class
Global mymap:map = New map(20,14,32,32)
Global mdelay:Int=Millisecs()+3000
Class MyGame Extends App
Method OnCreate()
SetUpdateRate(60)
mymap.wipeoutinit
End Method
Method OnUpdate()
mymap.update
If mymap.wipemode="black" And Millisecs() > mdelay
mdelay=Millisecs()+3000
mymap.wipeininit
End If
If mymap.wipemode="nothing" And Millisecs() > mdelay
mdelay=Millisecs()+3000
mymap.wipeoutinit
End If
End Method
Method OnRender()
Cls 0,0,0
mymap.drawmap
SetColor 255,255,255
DrawText "Screenwipe example : "+mymap.wipemode,0,0
End Method
End Class
Function Main()
New MyGame()
End Function
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