Here a screen dissolve that I first saw in a old game called Colonization. It has blocks on the screen that dissapear/appear with time and show/hide the screen behind it.
Code below :
Import mojo Class map Field tilewidth:Int,tileheight:Int Field mapwidth:Int,mapheight:Int Field map:Int[][] Field wipemap:Int[][] Field wipeactive:Bool=False Field wipemode:String Field wipetime:Int Method New(mapwidth:Int,mapheight:Int,tilewidth:Int,tileheight:Int) Self.tilewidth = tilewidth Self.tileheight = tileheight Self.mapwidth = mapwidth Self.mapheight = mapheight map = New Int[mapwidth][] For Local i = 0 Until mapwidth map[i] = New Int[mapheight] Next For Local y=0 Until mapheight For Local x=0 Until mapwidth setmap(x,y,Rnd(0,5)) Next Next wipemap = New Int[mapwidth][] For Local i=0 Until mapwidth wipemap[i] = New Int[mapheight] Next End Method Method update() If wipemode="wipein" If Millisecs()>wipetime Then wipemode="wipedone" End If If wipemode="wipeout" If Millisecs()>wipetime Then wipemode="nothing" End If End Method Method initwipein() For Local y1=0 Until mapheight For Local x1=0 Until mapwidth wipemap[x1][y1] = Millisecs()+Rnd(3000) Next Next wipemode="wipein" wipetime=Millisecs()+3500 End Method Method initwipeout() For Local y1=0 Until mapheight For Local x1=0 Until mapwidth wipemap[x1][y1] = Millisecs()+Rnd(3000) Next Next wipemode="wipeout" wipetime=Millisecs()+3500 End Method Method setmap:Void(x:Int,y:Int,val:Int) If x>=0 And y>=0 And x<mapwidth And y<mapheight map[x][y] = val End If End Method Method drawmap:Void() If wipemode<>"nothing" For Local y1=0 Until mapheight For Local x1=0 Until mapwidth drawtile(map[x1][y1],x1*tilewidth,y1*tileheight) Next Next End If If wipemode="wipein" SetColor 0,0,0 For Local y1=0 Until mapheight For Local x1=0 Until mapwidth If wipemap[x1][y1] > Millisecs() DrawRect x1*tilewidth,y1*tileheight,tilewidth,tileheight End If Next Next End If If wipemode="wipeout" SetColor 0,0,0 For Local y1=0 Until mapheight For Local x1=0 Until mapwidth If wipemap[x1][y1] < Millisecs() DrawRect x1*tilewidth,y1*tileheight,tilewidth,tileheight End If Next Next End If End Method Method drawtile(val:Int,x1:Int,y1:Int) Select val Case 0'water SetColor 0,0,255 DrawRect x1,y1,tilewidth,tileheight Case 1'land SetColor 0,200,0 DrawRect x1,y1,tilewidth,tileheight Case 2'forrest drawtile(1,x1,y1) SetColor 0,255,0 DrawOval x1+5,y1+5,tilewidth-10,tileheight/2 SetColor 150,10,0 DrawRect x1+12,y1+tileheight-10,tilewidth-24,tileheight/2-5 Case 3'hill drawtile(1,x1,y1) SetColor 0,255,0 DrawOval x1+5,y1+10,tilewidth-10,tileheight-15 SetColor 0,200,0 DrawRect x1,y1+tileheight/1.5,tilewidth,10 Case 4'mountain drawtile(1,x1,y1) SetColor 200,200,200 DrawPoly( [Float(x1+tilewidth/2),Float(y1), Float(x1+tilewidth-5),Float(y1+tileheight-5), Float(x1+5),Float(y1+tileheight-5)]) End Select End Method End Class Global mymap:map = New map(20,14,32,32) Class MyGame Extends App Method OnCreate() SetUpdateRate(60) mymap.initwipein End Method Method OnUpdate() mymap.update If mymap.wipemode="wipedone" mymap.initwipeout End If If mymap.wipemode="nothing" mymap.initwipein End If End Method Method OnRender() Cls 0,0,0 mymap.drawmap SetColor 255,255,255 DrawText "Screen wipe example (blocks) wipemode "+mymap.wipemode,0,0 End Method End Class Function Main() New MyGame() End Function
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