Wednesday, July 22, 2015

Monkey-X - RPG Attack/Defence code example



Here you can move the red cube with the cursors and move into the yellow blocks. You then attack them and you see the damage done to their health. The attack defence and health is drawn in each block.

' Example of rpg attack/defence'
' Hit value made on line 117

Import mojo

Class texteffect
    Field x:Float,y:Float
    Field txt:String
    Field incy:Float=0
    Field delete:Bool=False
    Method New(txt:String,x:Int,y:Int)
        Self.x = x
        Self.y = y
        Self.txt = txt
    End Method
    Method update()
        incy+=.1
        y-=incy
        If y<0 Then delete=True
        For Local i:=Eachin tef
            If i.delete = True Then tef.Remove i
        Next
    End Method
    Method draw()
        SetColor 255,255,255
        DrawText txt,x,y
    End Method
End Class

Class bubba
    Field x:Int,y:Int
    Field tilewidth:Int=32
    Field tileheight:Int=32
    Field attack:Int
    Field defence:Int
    Field health:Int
    Field delete:Bool=False
    Method New(x:Int,y:Int)
        ' first see if the place is already taken
        Local exitloop:Bool = False
        While exitloop = False
            exitloop = True
            For Local i:=Eachin bub            
                If i.x = x
                If i.y = y
                    exitloop = False
                End If
                End If
            Next
            If exitloop = False
                x = Rnd(4,16)
                y = Rnd(4,10)
            End If
        Wend
        ' set the thing up
        Self.x = x
        Self.y = y
        defence = Rnd(1,7)
        attack = Rnd(1,5)
        health = Rnd(10,30)
    End Method
    Method update()
    End Method
    Method draw()
        SetColor 255,255,0
        DrawRect x*tilewidth,y*tileheight,tilewidth,tileheight
        SetColor 255,255,255
        DrawText "A:"+attack,x*tilewidth+2,y*tileheight+1
        DrawText "D:"+defence,x*tilewidth+2,y*tileheight+9
        DrawText "H:"+health,x*tilewidth+2,y*tileheight+17
    End Method
End Class

Class player
    Field x:Int,y:Int
    Field tilewidth:Int=32
    Field tileheight:Int=32
    Field keydelay:Int
    Field attack:Int = 10
    Field defence:Int = 5
    Field health:Int=99
    Method New(x:Int,y:Int)
        Self.x = x
        Self.y = y
    End Method
    Method update()
        Local nx:Int=x
        Local ny:Int=y
        If KeyDown(KEY_RIGHT)
            If keydelay< Millisecs()
                nx+=1
                keydelay=Millisecs()+300
            End If
        End If
        If KeyDown(KEY_LEFT)
            If keydelay< Millisecs()
                nx-=1
                keydelay=Millisecs()+300
            End If
        End If
        If KeyDown(KEY_UP)
            If keydelay< Millisecs()
                ny-=1
                keydelay=Millisecs()+300
            End If
        End If
        If KeyDown(KEY_DOWN)
            If keydelay< Millisecs()
                ny+=1
                keydelay=Millisecs()+300
            End If
        End If    
        If bubbahere(nx,ny) = True
            Local hit:Int=0
            For Local i:=Eachin bub
                If i.x = nx And i.y = ny
                    hit = Rnd(attack)-Rnd(i.defence)
                    If hit<1 Then hit = Rnd(1,3)                    
                    i.health -= hit
                    tef.AddLast(New texteffect(hit,i.x*32,i.y*32))
                    If i.health < 0 Then i.delete=True
                End If
            Next
            For Local i:=Eachin bub
                If i.delete = True Then bub.Remove i
            Next
        End If
        If mymap.map[nx][ny] = 0            
        If bubbahere(nx,ny) = False
            x = nx
            y = ny
        End If
        End If
    End Method
    Method bubbahere(x:Int,y:Int)
        For Local i:= Eachin bub
            If i.x = x And i.y = y Then Return True
        Next
    End Method
    Method drawplayer()
        SetColor 255,0,0
        DrawRect x*tilewidth,y*tileheight,tilewidth,tileheight
        SetColor 255,255,255
        DrawText "A:"+attack,x*tilewidth+2,y*tileheight+1
        DrawText "D:"+defence,x*tilewidth+2,y*tileheight+9
        DrawText "H:"+health,x*tilewidth+2,y*tileheight+17
    End Method
End Class

Class map
    Field tilewidth:Int,tileheight:Int
    Field mapwidth:Int,mapheight:Int
    Field map:Int[][]
    Method New(mapwidth:Int,mapheight:Int,tilewidth:Int,tileheight:Int)
        Self.tilewidth = tilewidth
        Self.tileheight = tileheight
        Self.mapwidth = mapwidth
        Self.mapheight = mapheight
        map = New Int[mapwidth][]
        For Local i = 0 Until mapwidth
            map[i] = New Int[mapheight]
        Next
        For Local i=0 Until mapwidth
            map[i][0] = 1
            map[i][14] = 1
        Next
        For Local i=0 Until mapheight
            map[0][i] = 1
            map[mapwidth-1][i] = 1
        Next
    End Method
    Method update()
        Local x1 = MouseX() / tilewidth
        Local y1 = MouseY() / tileheight
    End Method
    Method setmap:Void(x:Int,y:Int,val:Int)
        If x>=0 And y>=0 And x<mapwidth And y<mapheight
            map[x][y] = val
        End If
    End Method
    Method drawmap:Void()
        For Local y1=0 Until mapheight
        For Local x1=0 Until mapwidth
            If map[x1][y1] = 1
                SetColor 255,255,255
                DrawRect (x1*tilewidth),(y1*tileheight),tilewidth,tileheight
            End If
        Next
        Next
    End Method
End Class

Global mymap:map = New map(20,22,32,32)
Global myplayer:player = New player(1,10)
Global bub:List<bubba> = New List<bubba>
Global tef:List<texteffect> = New List<texteffect>

Class MyGame Extends App
    Method OnCreate()
        SetUpdateRate(60)
        For Local i=0 Until 10
            bub.AddLast(New bubba(Rnd(4,16),Rnd(4,10)))
        Next
    End Method
    Method OnUpdate()
        For Local i:=Eachin tef
            i.update
        Next
        For Local i:=Eachin bub
            i.update
        Next            
        mymap.update        
        myplayer.update  
    End Method
    Method OnRender()
        Cls 0,0,0 
        mymap.drawmap
        For Local i:=Eachin bub
            i.draw
        Next                    
        myplayer.drawplayer
        For Local i:=Eachin tef
            i.draw
        Next
        SetColor 255,255,255
        DrawText "Cursors to move the red block. RPG attack/defence example",0,0
    End Method
End Class


Function Main()
    New MyGame()
End Function

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