Here a short example that shows how to bounce a object diagionally against the sides of the screen. The cursor keys can be used to change the direction.
Import mojo ' player coords and start position Global px:Int = 320 Global py:Int = 220 ' starting movement direction Global horizdir:String="right" Global vertdir:String="up" Global movementspeed = 3 Class MyGame Extends App Method OnCreate() SetUpdateRate(60) End Method OnUpdate() ' the next 4 lines is the input (cursors) If KeyDown(KEY_LEFT) Then horizdir="left" If KeyDown(KEY_RIGHT) Then horizdir="right" If KeyDown(KEY_UP) Then vertdir="up" If KeyDown(KEY_DOWN) Then vertdir="down" For Local i=0 Until movementspeed ' move the player based on the direction Select horizdir Case "left" px-=1 Case "right" px+=1 End Select Select vertdir Case "up" py-=1 Case "down" py+=1 End Select ' if the player is outside of the device ' screen then (BOUNCE) go in oposite direction If px<0 Then horizdir="right" If px>640-16 Then horizdir="left" If py<0 Then vertdir="down" If py>480-16 Then vertdir="up" Next End Method OnRender() Cls 0,0,0 'set the color SetColor 255,255,255 ' draw the player DrawRect px,py,16,16 DrawText "Diagional Bounce Example - Use cursors to change direction.",10,10 End End Function Main() New MyGame() End
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