Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Below sourcecode on how to create a tilemap in Monkey. The map is drawn on the screen in the OnRender method.
Code below:
Import mojo Global layer1:Int[][] = [ [1,1,1,1,1,1,1,1,1,1], [1,0,0,0,0,0,0,0,0,1], [1,0,0,0,0,0,0,0,0,1], [1,0,0,0,0,0,1,1,1,1], [1,0,0,0,0,0,0,0,0,1], [1,0,0,0,0,0,0,0,0,1], [1,0,0,0,0,0,0,0,0,1], [1,1,1,1,0,0,0,0,0,1], [1,0,0,0,0,0,0,0,0,1], [1,1,1,1,1,1,1,1,1,1] ] Class MyGame Extends App Method OnCreate() SetUpdateRate(60) End Method OnUpdate() End Method OnRender() Cls(0,0,0) SetColor(255,255,255) For Local y:Int = 0 Until 10 For Local x:Int = 0 Until 10 If layer1[y][x] = 1 Then DrawRect(x*32,y*32,32,32) End End DrawText("Tilemap Example",640-200,10) End End Function Main() New MyGame() End
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