Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Here a short example of how to make effects with Monkey. In this example rectangles are shot up from the center of the screen, they rotate and then they fall down. The SetAlpha is used so they are transparent.
Code below :
Import mojo Const screenwidth:Int=640 Const screenheight:Int=480 Class effect Field x:Float Field y:Float Field incx:Float Field incy:Float Field w:Int Field h:Int Field col:Int Field angle:Int=Rnd(-180,180) Field angleturn:Int Field delete:Bool = False Method New(_x:Float,_y:Float,_w:Int,_h:Int) x = _x y = _y w = _w h = _h col = Rnd(50,150) incx = Rnd(-2,2) incy = Rnd(-10,-5) angleturn = Rnd(-5,5) End Method Method update() angle+=angleturn If angle>180 Then angle=-180 If angle<-180 Then angle=180 x+=incx y+=incy incy+=.1 If y>screenheight Then delete = True For Local i:=Eachin e If i.delete = True Then e.Remove i Next End Method Method draw() PushMatrix() Translate x,y Rotate(-angle) Translate -x,-y SetColor 10+col,0,0 SetAlpha 0.5 'part transparent setting DrawRect x,y,w,h PopMatrix() SetAlpha 1 'restore transparent setting to none transparent End Method End Class Global e:List<effect> = New List<effect> Class MyGame Extends App Method OnCreate() SetUpdateRate(60) End Method Method OnUpdate() If Rnd(10) < 2 Then e.AddLast(New effect(320,240,Rnd(5,25),Rnd(5,25))) For Local i:=Eachin e i.update Next End Method Method OnRender() Cls 0,0,0 For Local i:=Eachin e i.draw Next SetColor 255,255,255 End Method End Class Function Main() New MyGame() End Function
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