Here an example on how to set up and use a multidimensional array. The code creates an array with the size of the screen in blocks of 32*32 and sets the map values to 0 until 3. It then draws the tilemap on the screen.
Import mojo
Class MyGame Extends App
Const mapwidth:Int=640/32
Const mapheight:Int=480/32
Global map:Int[mapwidth][]
Method OnCreate()
SetUpdateRate(60)
For Local i = 0 Until mapwidth
map[i] = New Int[mapheight]
Next
For Local y=0 Until mapheight
For Local x=0 Until mapwidth
map[x][y] = Int(Rnd(0,4))
Next
Next
End Method
Method OnUpdate()
End Method
Method OnRender()
Cls(0,0,0)
SetColor(255,255,255)
For Local y=0 Until mapheight
For Local x=0 Until mapwidth
Select map[x][y]
Case 0 ; SetColor(255,0,0)
Case 1 ; SetColor(0,255,0)
Case 2 ; SetColor(0,0,255)
Case 3 ; SetColor(255,255,0)
End Select
DrawRect x*32,y*32,32,32
Next
Next
End
End
Function Main()
New MyGame()
End
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