The screen of your game/application is like a piece of paper where the more right you go the more the x value gets. Same with the y value and the height of the screen. DeviceWidth has the total width. To draw something in the middle you can / (devide) by 2 and then draw the text using the .5, .5 settings (.5 = 1/2(center))
Import mojo
Class MyGame Extends App
Method OnRender()
Cls 0,0,0
SetColor 255,255,255
DrawText "Monkey-X Beginner Example",10,10
DrawText "Center text on the screen.",10,30
DrawText "Center of Screen.",DeviceWidth()/2,DeviceHeight()/2,.5,.5
End Method
End Class
Function Main()
New MyGame()
End Function
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.