Import mojo
Class theimage
Field x:Int
Field y:Int
Field image:Image
Field pixels:Int[]
Field width:Int
Field height:Int
Method New( x:Int,y:Int,
width:Int,
height:Int)
pixels = New Int[width*height]
image = CreateImage(width,height)
Self.x = x
Self.y = y
Self.width = width
Self.height = height
makeimage
image.WritePixels(pixels, 0, 0, width, height, 0)
End Method
Method makeimage()
Seed = 10
For Local i:Int = 0 Until width*height
Local col:Int=Rnd(255)
pixels[i] = argb(Rnd(255),Rnd(255),Rnd(255))
Next
End Method
Method effectimage()
For Local i:Int = 0 Until width*height
Local r:Int = getred(pixels[i])
Local g:Int = getgreen(pixels[i])
Local b:Int = getblue(pixels[i])
r=r*r/256
g=g*g/256
b=b*b/256
r = Clamp(r,0,255)
g = Clamp(g,0,255)
b = Clamp(b,0,255)
pixels[i] = argb(r,g,b)
Next
image.WritePixels(pixels, 0, 0, width, height, 0)
End Method
Method draw()
DrawImage image,x,y
End Method
End Class
Global im1:theimage
Global im2:theimage
Class MyGame Extends App
Field cnt:Int
Field resetim:Int
Method OnCreate:Int()
SetUpdateRate(60)
im1 = New theimage(10,20,200,200)
im2 = New theimage(330,20,200,200)
'
im2.effectimage()
End Method
Method OnUpdate()
cnt+=1
resetim+=1
If cnt>10 Then
im2.effectimage()
cnt=0
End If
If resetim > 100
im2 = New theimage(330,20,200,200)
resetim=0
End If
End Method
Method OnRender:Int()
Cls
im1.draw
im2.draw
SetColor 255,255,255
DrawText "Monkey-X - Effect(Hugi) on Image (pixels).",0,0
End Method
End Class
Function Main:Int()
New MyGame()
End Function
Function argb:Int(r:Int, g:Int, b:Int ,alpha:Int=255)
Return (alpha Shl 24) | (r Shl 16) | (g Shl 8) | b
End Function
Function getred:Int(rgba:Int)
Return((rgba Shr 16) & $FF)
End Function
Function getgreen:Int(rgba:Int)
Return((rgba Shr 8) & $FF)
End Function
Function getblue:Int(rgba:Int)
Return(rgba & $FF)
End Function
Function getalpha:Int(rgba:Int)
Return ((rgba Shr 24) & $FF)
End Function
Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Saturday, April 9, 2016
Monkey-X - Effect on Image (Hugi/Shade) - code example
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