Saturday, April 2, 2016

MonkeyX - Tunneling/Rooms/Blurring map generator - code example


What the code does is tunnel through the map and sometimes store a coord from the path.
This location then after a amount of steps gets a room placed on top. The blurring can be
1, 2 or 3. 1 having no edges, just lines and rooms. and 3 going around to each cell and 
placing a lower value if possible. This creates the look of caverns.

Import mojo

Class themap
    Field x:Int
    Field y:Int
    Field mapwidth:Int
    Field mapheight:Int
    Field tilewidth:Float
    Field tileheight:Float
    Field map:Int[][]
    'this holds the offsets the we
    'use to tunnel. 0=upwards;1=right ect
    'use like : x+=dx[0]
    Field dx:Int[]=[0,1,0,-1]
    Field dy:Int[]=[-1,0,1,0]
    Field blur:Int
    Method New(    mapwidth:Int,
                mapheight:Int,
                blur:Int)
        Self.mapwidth = mapwidth
        Self.mapheight = mapheight
        Self.blur = blur
        tilewidth = DeviceWidth()/mapwidth
        tileheight = DeviceHeight()/mapheight
        x = mapwidth/2
        y = mapheight/2
        map = New Int[mapwidth][]
        For Local i = 0 Until mapwidth
            map[i] = New Int[mapheight]
        Next            
        tunnel()
           mapblur()
    End Method
    Method mapblur()
        For Local i=0 To mapwidth*mapheight
            Local x1:Int=Rnd(2,mapwidth-4)
            Local y1:Int=Rnd(2,mapheight-4)
            If map[x1][y1] > 0
                For Local y2=y1-1 To y1+1
                For Local x2=x1-1 To x1+1
                    If map[x2][y2] = 0
                        map[x2][y2] = map[x1][y1] / 2
                    End If
                Next
                Next
            End If
        Next
    End Method
    Method tunnel()
        ' direction of tunneling
        Local dir:Int=1
        'make room countdown
        Local mrt:Int=10
        ' location on the path
        ' where next room is to be made
        Local rx:Int,ry:Int
        For Local i=0 Until ((mapwidth*mapheight)/10)
            map[x][y] = blur
            If Rnd(0,5) < 2
                mrt-=1
                dir = newdir(dir)
                
                If mrt = 0
                If rx>3 And ry>3
                If rx<mapwidth-3 And ry<mapheight-3
                    For Local y1 = ry-3 To ry+3
                    For Local x1 = rx-3 To rx+3
                        map[x1][y1] = blur
                    Next
                    Next
                End If
                End If
                mrt=10
                End If
                If Rnd(0,20)<2 Or mrt=0
                    rx = x
                    ry = y
                    mrt = 10
                End If
            End If
            If     x>3 And x<mapwidth-3 And 
                y>3 And y<mapheight-3 Then
                x+=dx[dir]
                y+=dy[dir]
            Else
                x = mapwidth/2
                y = mapheight/2
            End If
            
        Next
    End Method
    Method newdir:Int(dir:Int)
        Local exitloop:Bool=False
        Local cnt:Int=0
        While exitloop=False
            Local d:Int=Rnd(0,4)
            cnt+=1
            If cnt>500 Then Return 0
            If d<>dir
                ' is nothing ahead taken
                If map[x+dx[d]][y+dy[d]] = 0
                If map[x+(dx[d]*2)][y+(dy[d]*2)] = 0
                ' do not go in opposite direction
                Select d
                    Case 0
                    If dir<>2 Then 
                        Return d
                    End If
                    Case 1
                    If dir<>3 Then
                        Return d
                    End If
                    Case 2
                    If dir<>0 Then
                        Return d
                    End If
                    Case 3
                    If dir<>1 Then
                        Return d
                    End If
                End Select
                End If
                End If
            End If
        Wend
    End Method
    Method draw()
        For Local y=0 Until mapheight
        For Local x=0 Until mapwidth
            If map[x][y] > 0
                Local d:Int=distance(    mapwidth/2,
                                        mapheight/2,
                                        x,
                                        y)

                Local col:Int=0+(1500/(d+1))
                SetColor col,col,col
                DrawRect     x*tilewidth,
                            y*tileheight,
                            tilewidth-1,
                            tileheight-1            
            End If
        Next
        Next
    End Method
    Method distance:Int(x1:Int,y1:Int,x2:Int,y2:Int)
        Return Abs(x2-x1)+Abs(y2-y1)
    End Method
End Class

Global mymap:themap

Class MyGame Extends App
    Field cnt:Int
    Field mw:Int
    Field mh:Int
    Field bl:Int
    Method OnCreate()
        SetUpdateRate(60)
        Local date := GetDate()
        Seed = date[5]        
        mymap = New themap(Rnd(32,150),Rnd(32,150),Rnd(1,10))
    End Method
    Method OnUpdate()        
        cnt+=1
        If cnt>200
            mw = Rnd(32,150)
            mh = Rnd(32,150)
            'the blurring(edging)
            bl = Rnd(1,4)
            mymap = New themap(mw,mh,bl)
            cnt=0
        End If
    End Method
    Method OnRender()
        Cls 0,0,0 
        mymap.draw
        SetColor 255,255,255
        DrawText     "Mapw:"+mw+
                    " Maph:"+mh+" Blur:"+
                    bl,0,20
        DrawText     "Map gen - Tunneling and "+
                    "path room placement and "+
                    "blurring.",0,0
    End Method
End Class


Function Main()
    New MyGame()
End Function

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