Different targets seem to have different performance. Paste in monkey and see.
Import mojo
Class theimage
Field x:Int
Field y:Int
Field image:Image
Field pixels:Int[]
Field width:Int
Field height:Int
Method New( x:Int,y:Int,
width:Int,
height:Int)
pixels = New Int[width*height]
image = CreateImage(width,height)
Self.x = x
Self.y = y
Self.width = width
Self.height = height
makeimage
image.WritePixels(pixels, 0, 0, width, height, 0)
End Method
Method makeimage()
For Local i:Int = 0 Until width*height
Local col:Int=Rnd(255)
pixels[i] = argb(col,col,col)
Next
End Method
Method draw()
DrawImage image,x,y
End Method
End Class
Global im1:theimage
Class MyGame Extends App
Method OnCreate:Int()
SetUpdateRate(60)
Seed = GetDate[5]
im1 = New theimage(10,20,620,400)
End Method
Method OnUpdate()
im1 = New theimage(10,20,620,400)
End Method
Method OnRender:Int()
Cls
im1.draw
SetColor 255,255,255
DrawText "Monkey-X - Pixel arrays"+
" speedtest ",0,0
DrawText "620*400 image with random "+
"grey pixels on it being "+
"opened in a loop at "+
"60 frames per second.",0,420
End Method
End Class
Function Main:Int()
New MyGame()
End Function
Function argb:Int(r:Int, g:Int, b:Int ,alpha:Int=255)
Return (alpha Shl 24) | (r Shl 16) | (g Shl 8) | b
End Function
Function getred:Int(rgba:Int)
Return((rgba Shr 16) & $FF)
End Function
Function getgreen:Int(rgba:Int)
Return((rgba Shr 8) & $FF)
End Function
Function getblue:Int(rgba:Int)
Return(rgba & $FF)
End Function
Function getalpha:Int(rgba:Int)
Return ((rgba Shr 24) & $FF)
End Function
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