Import mojo
Global smooth1:Int=10
Global smooth2:Int=20
Global myseed:Int=300
Global size:Int=50
Class MyGame Extends App
Method OnCreate()
SetUpdateRate(30)
End Method
Method OnUpdate()
If KeyDown(KEY_RIGHT) Then smooth1+=1
If KeyDown(KEY_LEFT) Then smooth1-=1
If smooth1 <1 Then smooth1 = 2
If smooth1 >100 Then smooth1 = 100
If KeyDown(KEY_UP) Then smooth2+=1
If KeyDown(KEY_DOWN) Then smooth2-=1
If smooth2 <1 Then smooth2 = 2
If smooth2 >100 Then smooth2 = 100
If KeyDown(KEY_EQUALS) Then myseed+=1
If KeyDown(KEY_MINUS) Then myseed-=1
If KeyDown(KEY_9) Then size-=1
If KeyDown(KEY_0) Then size+=1
If size<5 Then size = 5
If size>200 Then size=200
End Method
Method OnRender()
Cls 0,0,0
SetColor 255,255,255
'
Local sx:Int
Local sy:Int
Local ex:Int
Local ey:Int
Local ang:Int=0
Local x:Int=320
Local y:Int=240
Local d:Int=size
Local x1:Int=x+Cos(ang)*d
Local y1:Int=y+Sin(ang)*d
sx=x1
sy=y1
Seed = myseed
While ang<(360-smooth2)
ang+=smooth2
d = size
Local x2:Int=x+Cos(ang)*d
Local y2:Int=y+Sin(ang)*d
Local d2:Int=d+Rnd(-d/smooth1,d/smooth1)
Local x3:Int=x+Cos(ang-10)*d2
Local y3:Int=y+Sin(ang-10)*d2
DrawLine x1,y1,x3,y3
DrawLine x3,y3,x2,y2
' DrawLine x1,y1,x3,y3
x1=x2
y1=y2
Wend
DrawLine x1,y1,sx,sy
'
DrawText "Press Cursor Up and Cursor Down - Cursor Left and Cursor Down",0,0
DrawText "Press + and -",0,20
DrawText "Press 9 and 0",0,40
End Method
End Class
Function Main()
New MyGame()
End Function
Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Sunday, December 25, 2016
Monkey-X - Cos and Sin fun 01 - code example
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