Import mojo Global screenwidth:Int=640 Global screenheight:Int=480 Global mapwidth:Int=20 Global mapheight:Int=20 Global tilewidth:Float=Float(screenwidth)/Float(mapwidth) Global tileheight:Float=Float(screenheight)/Float(mapheight) Class MyGame Extends App Field flood:Bool=False Field fillval:Int=1 Field delay:Int Field map:Int[][] Field mapd:Int[][] 'map containing the distance (distance map) Field floodx:Stack<Int> = New Stack<Int> 'flood Field floody:Stack<Int> = New Stack<Int> Field floodv:Stack<Int> = New Stack<Int> 'distance Field mx:Int[] = [0,1,0,-1] 'expand up/right/down/left Field my:Int[] = [-1,0,1,0] Method OnCreate() SetUpdateRate(60) map = New Int[mapwidth][] For Local i=0 Until mapwidth map[i] = New Int[mapheight] Next mapd = New Int[mapwidth][] For Local i=0 Until mapwidth mapd[i] = New Int[mapheight] Next For Local x=0 Until mapwidth/2 map[x][mapheight/2] = 6 Next End Method Method OnUpdate() Local tx:Int=MouseX()/tilewidth Local ty:Int=MouseY()/tileheight If MouseDown(MOUSE_LEFT) And flood=False And map[tx][ty] <> 6 Print "Flooding - "+Millisecs() floodx.Clear floody.Clear map[tx][ty] = fillval floodx.Push(tx) floody.Push(ty) floodv.Push(1) flood = True fillval+=1 If fillval > 5 Then fillval = 0 End If If flood = True If floodx.Length > 0 Local x1:Int=floodx.Top Local y1:Int=floody.Top Local v1:Int=floodv.Top floodx.Pop floody.Pop floodv.Pop For Local i=0 Until 4 Local x2:Int=x1+mx[i] Local y2:Int=y1+my[i] If x2>=0 And x2<mapwidth And y2>=0 And y2<mapheight If Not (map[x2][y2] = fillval) And Not (map[x2][y2] = 6) map[x2][y2] = fillval ' if you insert the new locations at the bottom ' of the list then you will get correct distance values (flooding) floodx.Insert(0,x2) floody.Insert(0,y2) floodv.Insert(0,v1+1) 'store the distance in the map mapd[x2][y2] = v1+1 End If End If Next Else flood=False Print "Flooding done" End If End If End Method Method OnRender() For Local y=0 Until mapheight For Local x=0 Until mapwidth Local col:Int=map[x][y] SetColor col*30,col*30,col*30 DrawRect x*tilewidth,y*tileheight,tilewidth+1,tileheight+1 Next Next For Local i=0 Until floodx.Length SetColor 255,255,0 DrawCircle floodx.Get(i)*tilewidth+tilewidth/2,floody.Get(i)*tileheight+tileheight/2,tilewidth/2 Next SetColor 255,255,255 For Local y=0 Until mapheight For Local x=0 Until mapwidth DrawText mapd[x][y],x*tilewidth+tilewidth-10,y*tileheight+tileheight-10 Next Next SetColor 255,255,255 DrawText "Press Left Mouse to flood map..",0,0 End Method End Class Function Main() New MyGame() End Function
Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Sunday, December 25, 2016
Monkey-X - Flood Fill (seed fill) and Distance - code example
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