Thursday, April 13, 2017

Monkey-X - Maze - Hunt and Kill Algorithm - code example


#rem
Hunt and Kill Algorithm - Maze

From the book - Mazes for programmers -

#end

Import mojo

Class cell
    Field x:Int,y:Int
    Field north:Bool,east:Bool
    Field south:Bool,west:Bool
    Field visited:Bool=False
    Method New(x:Int,y:Int)
        Self.x = x
        Self.y = y
    End Method
End Class

Class huntandkillmaze
    Field width:Int,height:Int
    Field tilewidth:Float,tileheight:Float
    Field map:cell[][]
    Method New(mazewidth:Int,mazeheight:Int,sw:Int,sh:Int)
        Self.width = mazewidth
        Self.height = mazeheight
        map = New cell[width][]
        For Local i=0 Until width
            map[i] = New cell[height]
        Next
        For Local y=0 Until height
        For Local x=0 Until width
            map[x][y] = New cell
        Next
        Next
        tilewidth = Float(sw)/Float(mazewidth)
        tileheight = Float(sh)/Float(mazeheight)
        makehuntandkillmaze
    End Method
    '
    ' This method creates the maze
    '
    ' We start left top of the map and step into a random direction
    ' were we have not been before and carve a path there.
    ' When we can not find a unvisited cell around our last position
    ' we enter the kill mode and find a new unvisited spot on the map
    ' and carve a path to one of the visited cells around it. Then we
    ' return to hunt mode. If no more spots are found in kill mode
    ' then the maze is finished.
    '
    '
    Method makehuntandkillmaze()
        Local x:Int=0,y:Int=0
        Local state:String="hunt"
        map[x][y].visited = True
        Repeat
            If state="hunt"
                'read around x,y for unvisited cells
                Local dir:Stack<Int> = New Stack<Int>
                If y-1 >= 0 And map[x][y-1].visited = False Then dir.Push(0)
                If x+1 < width And map[x+1][y].visited = False Then dir.Push(1)
                If y+1 < height And map[x][y+1].visited = False Then dir.Push(2)
                If x-1 >= 0 And map[x-1][y].visited = False Then dir.Push(3)
                'If we have a place to go then carve a path
                If dir.Length > 0
                    Local s:Int=dir.Get(Rnd(dir.Length))
                    If s = 0 'north
                        map[x][y].north = True
                        map[x][y-1].south = True
                        y-=1
                    End If
                    If s = 1 'east
                        map[x][y].east = True
                        map[x+1][y].west = True
                        x+=1
                    End If
                    If s = 2 'south
                        map[x][y].south = True
                        map[x][y+1].north = True
                        y+=1
                    End If
                    If s = 3 'west
                        map[x][y].west = True
                        map[x-1][y].east = True
                        x-=1
                    End If
                    map[x][y].visited = True
                    Else 'no place to go so go into kill mode
                    state = "kill"
                End If
            End If
            If state = "kill"
                ' if we are done flag
                Local newspot:Bool=False
                'loop through the entire map
                For Local y1=0 Until height
                For Local x1=0 Until width
                    'if we find a unvisited cell
                    If map[x1][y1].visited = False
                        'set to current position
                        x = x1
                        y = y1
                        'exit flag
                        newspot = True
                        'back to hunt mode next
                        state = "hunt"
                        ' create a list with visited cells around the new spot
                        Local dir:Stack<Int> = New Stack<Int>
                        If y-1 >= 0 And map[x][y-1].visited = True Then dir.Push(0)
                        If x+1 < width And map[x+1][y].visited = True Then dir.Push(1)
                        If y+1 < height And map[x][y+1].visited = True Then dir.Push(2)
                        If x-1 >= 0 And map[x-1][y].visited = True Then dir.Push(3)
                        ' pick a direction from the list
                        Local s:Int=dir.Get(Rnd(dir.Length))
                        'carve a path to the selected cell
                        Select s
                            Case 0'north
                            map[x][y].north = True
                            map[x][y-1].south = True
                            Case 1'east
                            map[x][y].east = True
                            map[x+1][y].west = True
                            Case 2'south
                            map[x][y].south = True
                            map[x][y+1].north = True
                            Case 3'west
                            map[x][y].west = True
                            map[x-1][y].east = True                            
                        End Select
                        'mark the new cell visited
                        map[x][y].visited = True
                        'exit the for for loop
                        Exit
                    End If
                Next
                Next
                ' If we have no new spot then we are done
                If newspot = False Then Return
            End If
        Forever
    End Method
    '
    ' Draw the maze
    '
    Method draw()
        For Local y=0 Until height
        For Local x=0 Until width
            Local x1:Int=x*tilewidth
            Local y1:Int=y*tileheight
            SetColor 255,255,255
            If map[x][y].north = False
                DrawLine x1,y1,x1+tilewidth,y1
            End If
            If map[x][y].east = False
                DrawLine x1+tilewidth,y1,x1+tilewidth,y1+tileheight
            End If
            If map[x][y].south = False
                DrawLine x1,y1+tileheight,x1+tilewidth,y1+tileheight
            End If
            If map[x][y].west = False
                DrawLine x1,y1,x1,y1+tileheight
            End If
        Next
        Next
    End Method
End Class

Global maze:huntandkillmaze

Class MyGame Extends App
    Method OnCreate()
        SetUpdateRate(1)
        maze = New huntandkillmaze(10,10,500,400)
    End Method
    Method OnUpdate()        
        If MouseHit(MOUSE_LEFT)
            maze = New huntandkillmaze(10,10,500,400)
        End If
    End Method
    Method OnRender()
        Cls 0,0,0 
        SetColor 255,255,255
        maze.draw
        DrawText "Hunt and Kill Algorithm Maze",0,480-40
        DrawText "Press Mouse or Touch to create new maze",0,480-20
    End Method
End Class


Function Main()
    New MyGame()
End Function

1 comment:

Note: Only a member of this blog may post a comment.