Import mojo
'
' This is our enemy class
'
Class enemy
Field px:Int,py:Int
Method New(x:Int,y:Int)
Self.px = x
Self.py = y
End Method
Method move(x:Int,y:Int)
px += x
py += y
End Method
End Class
Class MyGame Extends App
' How many enemies are there
Field numenemies:Int=10
' Set up the array using the enemy class
Field myenemy:enemy[]
Method OnCreate()
' Create the enemies in the array
myenemy = New enemy[numenemies]
For Local i:Int=0 Until numenemies
myenemy[i] = New enemy(Rnd(DeviceWidth()),Rnd(DeviceHeight))
Next
End Method
Method OnUpdate()
End Method
Method OnRender()
Cls 0,0,0
SetColor 255,255,255
' Loop through all array containers (numenemies)
' and draw them.
For Local i:=Eachin myenemy
DrawRect i.px,i.py,32,32
Next
' We can acces arrays directly and call/modify anything inside it.
myenemy[0].move(5,0)
If myenemy[0].px > DeviceWidth Then myenemy[0].px = -10
End Method
End Class
Function Main()
New MyGame()
End Function
Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Sunday, November 12, 2017
Monkey-X - Beginners - Class in array - code example
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