Thursday, November 2, 2017

Monkey-X - Generator - 2d Pixelart Potions - code example


 Import mojo  
   
 Class tile  
      Field width:Int,height:Int  
      Field map:Int[][]  
      Field map2:Int[][]  
   
      Method New(w:Int,h:Int)  
           Self.width = w  
           Self.height = h  
           map = New Int[width][]  
           map2 = New Int[width][]  
           For Local i:Int=0 Until width  
                map[i] = New Int[height]  
                map2[i] = New Int[height]  
           Next            
      End Method  
      ' Here we create the flasks or bottles  
      ' or what else.  
      Method generate()  
           Local x:Float=width/2  
           Local y:Float=height/4  
           Local angle:Int=0  
   
           While angle<200  
                angle+=Rnd(1,10)  
                For Local i:Int=0 Until 5  
                x+=Cos(angle)*.2  
                y+=Sin(angle)*.2  
                If x>=width Then x=width-1  
                If x<=0 Then x=1  
                If y>=height Then y=height-1  
                If y<=0 Then y=1  
                map[x][y] = 1  
                fillleftside(x-1,y)  
                Next  
   
           Wend  
           clearleftside()  
           mirrorrightside()  
           shaderightside()  
           shadecenter()  
           createbottlelight()  
           bottletop  
      End Method  
      Method bottletop()  
           Local x:Float=width/2  
           Local y:Float=2  
           Local angle:Int=0  
   
           While angle<200  
                angle+=Rnd(5,20)  
                For Local i:Int=0 Until 5  
                x+=Cos(angle)*.2  
                y+=Sin(angle)*.2  
                If x>=width Then x=width-1  
                If x<=0 Then x=1  
                If y>=height Then y=height-1  
                If y<=0 Then y=1  
                map2[x][y] = 1  
                fillleftsidetop(x-1,y)  
                Next  
   
           Wend  
           clearleftsidetop()  
           mirrorrightsidetop()  
           addbottleceiling()  
           darkshadebottletop()  
           bottletopbottomshade()  
           mergebottletop            
      End Method  
      Method bottletopbottomshade()  
           Local b:Int=0 'bottom y of bottletop  
           Local t:Int=0 'start y of bottletop  
           While map2[width/2][t] = 0  
                t+=1  
           Wend  
           b=t  
           While map2[width/2][b] <> 0  
                b+=1  
           Wend  
           For Local y:Int=b Until b-3 Step -1  
           For Local x:Int=0 Until width  
                If map2[x][y] = 1 Then map2[x][y+1] = 4  
           Next  
           Next            
      End Method  
      Method darkshadebottletop()  
           Local b:Int=0 'bottom y of bottletop  
           Local t:Int=0 'start y of bottletop  
           While map2[width/2][t] = 0  
                t+=1  
           Wend  
           b=t  
           While map2[width/2][b] <> 0  
                b+=1  
           Wend  
           For Local x:Int=0 Until width  
           For Local y:Int=t+3 Until b  
                If map2[x][y] = 6 Then map2[x][y] = 7  
           Next  
           Next  
      End Method  
      Method addbottleceiling()  
           For Local y:Int=1 Until height-1  
           For Local x:Int=0 Until width  
           If map2[x][y+1] = 5 And map2[x][y] = 0 Then map2[x][y] = 1 ; map2[x][y+1] = 6  
           Next  
           Next  
      End Method  
      Method fillleftsidetop(fx:Int,fy:Int)  
           For Local x:Int=fx Until 0 Step -1  
                map2[x][fy] = 5  
           Next  
           map2[fx][fy] = 6  
      End Method  
      Method mirrorrightsidetop()  
           For Local y:Int=0 Until height  
           For Local x:Int=0 Until width/2  
                map2[x][y] = map2[width-1-x][y]  
           Next  
           Next  
             
      End Method  
      Method clearleftsidetop()  
           For Local y:Int=0 Until height  
           For Local x:Int=0 Until width/2  
                map2[x][y] = 0  
           Next  
           Next  
      End Method  
   
   
      Method mergebottletop()  
           For Local y:Int=0 Until height  
           For Local x:Int=0 Until width  
                If map2[x][y] > 0  
                     map[x][y] = map2[x][y]  
                End If  
           Next  
           Next  
      End Method  
      Method createbottlelight()  
           For Local y:Int=height-height/2 Until height/2-height/4 Step -1  
           For Local x:Int=width/2 Until width  
                If map[x][y] = 1 Then   
                     map[x-5][y+5] = 1  
                End If  
           Next  
           Next  
      End Method  
      Method shadecenter()  
           Local sw:Int=0  
           For Local y:Int=height/1.7 Until height  
           For Local x:Int=0 Until width  
                If map[x][y] = 2  
                     If x Mod 2 = sw  
                     map[x][y] = 4  
                     End If  
                End If  
                  
           Next  
           If sw=1 Then sw=0 Else sw=1  
           Next            
      End Method  
      Method shaderightside()  
           For Local y:Int=0 Until height  
           For Local x:Int=0 Until width  
                If x<width/2  
                     If map[x][y] = 3 Then map[x][y] = 4  
                End If  
           Next  
           Next  
      End Method  
      Method mirrorrightside()  
           For Local y:Int=0 Until height  
           For Local x:Int=0 Until width/2  
                map[x][y] = map[width-1-x][y]  
           Next  
           Next  
             
      End Method  
      Method clearleftside()  
           For Local y:Int=0 Until height  
           For Local x:Int=0 Until width/2  
                map[x][y] = 0  
           Next  
           Next  
      End Method  
      ' here we put the value of  
      ' 2 inside the map from inputted  
      ' coords to most left position  
      Method fillleftside(fx:Int,fy:Int)  
           For Local x:Int=fx Until 0 Step -1  
                map[x][fy] = 2  
           Next  
           map[fx][fy] = 3  
      End Method  
      Method draw(sx:Int,sy:Int,tw:Int,th:Int,r:Int,g:Int,b:Int)  
           Local x:Int  
           Local y:Int  
             
 '          For Local y:Int=0 Until height  
 '               SetColor ((255/height)*y)/2,100,100  
 '               DrawRect 0+sx,y+sy,width,1  
 '          Next  
   
           For y=0 Until height  
           For x=0 Until width  
                Local t:Int=map[x][y]  
                Local x2:Int=x*tw  
                Local y2:Int=y*th  
                x2+=sx  
                y2+=sy  
                  
                If t = 1 Then 'white outline  
                     SetColor 170,170,170  
                End If  
                ' bottle color 2 = main 3 is light 4 is dark  
                If t = 2 Then  
                     'SetColor 255,0,0  
                     SetColor r,g,b  
                Elseif t = 3 Then 'light  
                     Local r2:Int=r+r/6  
                     Local g2:Int=g+g/6  
                     Local b2:Int=b+b/6  
                     If r2>255 Then r2=255  
                     If g2>255 Then g2=255  
                     If b2>255 Then b2=255  
                     'SetColor 255,150,150  
                     SetColor r2,g2,b2  
                Elseif t = 4 Then 'dark  
                     'SetColor 200,0,0  
                     Local r2:Int=r-r/4  
                     Local g2:Int=g-g/4  
                     Local b2:Int=b-b/4  
                     If r2<0 Then r2=0  
                     If g2<0 Then g2=0  
                     If b2<0 Then b2=0  
                     SetColor r2,g2,b2  
                End If  
                If t = 5 'bottle top color 6 is light 7 is dark  
                     SetColor 155,100,0  
                Elseif t=6  
                     SetColor 200,120,0                      
                Elseif t=7  
                     SetColor 100,70,0  
                End If  
                If t>0  
                DrawRect x2,y2,tw,th  
                End If  
           Next  
           Next  
        
      End Method  
   Function distance:Int(x1:Int,y1:Int,x2:Int,y2:Int)  
     Return Abs(x2-x1)+Abs(y2-y1)  
   End Function       
 End Class  
   
 Class MyGame Extends App  
      Field mytile:tile  
   Method OnCreate()  
        Seed = GetDate[4]*GetDate[5]  
     SetUpdateRate(1)  
     mytile = New tile(32,32)  
     mytile.generate()       
   
   End Method  
   Method OnUpdate()   
   End Method  
   Method OnRender()  
     Cls 110,110,110   
           For Local y:Int=0 Until DeviceHeight() Step 40  
           For Local x:Int=0 Until DeviceWidth() Step 40  
          mytile = New tile(32,32)  
          mytile.generate()       
                Local r:Int=Rnd(0,255)  
                Local g:Int=Rnd(0,255)  
                Local b:Int=Rnd(0,255)  
          mytile.draw(x,y,1,1,r,g,b)  
     Next  
     Next  
   End Method  
 End Class  
   
   
 Function Main()  
   New MyGame()  
 End Function  

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