Use cursors and space to control ship. Thanks to t-c's blitz tutorials.
In this example you can control a spaceship that uses vectors.
Here a video of it : http://youtu.be/dFQNdTAatss
Code below :
Import mojo Class player Field x:Float,y:Float Field thrustmax:Float=0.1 Field speedmax:Float=5 Field rotatemax:Float=4 Field thrust:Float,angle:Int,speed:Float,heading:Int Field thrusting:Bool=False Method New(x:Float,y:Float) Self.x = x Self.y = y End Method Method update() local velocityx:Float,velocityy:Float If KeyDown(KEY_LEFT) Then angle-=rotatemax If KeyDown(KEY_RIGHT) Then angle+=rotatemax If angle<0 Then angle=angle+360 If angle>359 Then angle=angle-360 thrusting=False If KeyDown(KEY_UP) thrust = thrustmax thrusting = True End If If KeyDown(KEY_DOWN) thrust = -thrustmax thrusting = True End If If Not thrusting Then thrust = 0 velocityx = vectorx(speed,heading) + vectorx(thrust,angle) velocityy = vectory(speed,heading) + vectory(thrust,angle) speed = vectordistance(velocityx,velocityy) heading = vectorangle(velocityx,velocityy) If speed > speedmax Then speed = speedmax If KeyDown(KEY_SPACE) Then speed = 0 x+=vectorx(speed,heading) If x<0 Then x=640 If x>640 Then x=0 y+=vectory(speed,heading) If y<0 Then y=480 If y>480 Then y=0 End Method Method draw() SetColor 0,127,255 DrawOval x-10,y-10,21,21 SetColor 127,255,127 DrawLine x,y,x+vectorx(10,heading),y+vectory(10,heading) SetColor 255,255,255 DrawLine x,y,x+vectorx(20,angle),y+vectory(20,angle) SetColor 255,255,255 DrawText "Vector example 4 - space ship.",0,0 DrawText " Angle: " + angle,0,15 DrawText "Speed: " + Int(speed) + " Heading: " + heading,0,30 End Method End Class Global players:List<player> = New List<player> Class MyGame Extends App Method OnCreate() SetUpdateRate(60) players.AddLast(New player(640/2,480/2)) End Method Method OnUpdate() For Local i:=Eachin players i.update Next End Method Method OnRender() Cls 0,0,0 SetColor 255,255,255 For Local i:=Eachin players i.draw Next End Method End Class ' Thanks to Blitzcoder for the functions ';= Get horizontal size of vector using distance and angle Function vectorx:Float(distance:Float,angle:Float) Return Sin(angle)*distance End Function ';= Get vertical size of vector using distance and angle Function vectory:Float(distance:Float,angle:Float) Return Sin(angle-90)*distance End Function ';= Get True length of a vector Function vectordistance:Float(x:Float,y:Float) Return Sqrt(x*x+y*y) End Function ';= Get True angle of a vector Function vectorangle:Float(x:Float,y:Float) Return -ATan2(x,y)+180 End Function Function Main() New MyGame() End Function
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.