Use cursors and space to control ship. Thanks to t-c's blitz tutorials.
In this example you can control a spaceship that uses vectors.
Here a video of it : http://youtu.be/dFQNdTAatss
Code below :
Import mojo
Class player
Field x:Float,y:Float
Field thrustmax:Float=0.1
Field speedmax:Float=5
Field rotatemax:Float=4
Field thrust:Float,angle:Int,speed:Float,heading:Int
Field thrusting:Bool=False
Method New(x:Float,y:Float)
Self.x = x
Self.y = y
End Method
Method update()
local velocityx:Float,velocityy:Float
If KeyDown(KEY_LEFT) Then angle-=rotatemax
If KeyDown(KEY_RIGHT) Then angle+=rotatemax
If angle<0 Then angle=angle+360
If angle>359 Then angle=angle-360
thrusting=False
If KeyDown(KEY_UP)
thrust = thrustmax
thrusting = True
End If
If KeyDown(KEY_DOWN)
thrust = -thrustmax
thrusting = True
End If
If Not thrusting Then thrust = 0
velocityx = vectorx(speed,heading) + vectorx(thrust,angle)
velocityy = vectory(speed,heading) + vectory(thrust,angle)
speed = vectordistance(velocityx,velocityy)
heading = vectorangle(velocityx,velocityy)
If speed > speedmax Then speed = speedmax
If KeyDown(KEY_SPACE) Then speed = 0
x+=vectorx(speed,heading)
If x<0 Then x=640
If x>640 Then x=0
y+=vectory(speed,heading)
If y<0 Then y=480
If y>480 Then y=0
End Method
Method draw()
SetColor 0,127,255
DrawOval x-10,y-10,21,21
SetColor 127,255,127
DrawLine x,y,x+vectorx(10,heading),y+vectory(10,heading)
SetColor 255,255,255
DrawLine x,y,x+vectorx(20,angle),y+vectory(20,angle)
SetColor 255,255,255
DrawText "Vector example 4 - space ship.",0,0
DrawText " Angle: " + angle,0,15
DrawText "Speed: " + Int(speed) + " Heading: " + heading,0,30
End Method
End Class
Global players:List<player> = New List<player>
Class MyGame Extends App
Method OnCreate()
SetUpdateRate(60)
players.AddLast(New player(640/2,480/2))
End Method
Method OnUpdate()
For Local i:=Eachin players
i.update
Next
End Method
Method OnRender()
Cls 0,0,0
SetColor 255,255,255
For Local i:=Eachin players
i.draw
Next
End Method
End Class
' Thanks to Blitzcoder for the functions
';= Get horizontal size of vector using distance and angle
Function vectorx:Float(distance:Float,angle:Float)
Return Sin(angle)*distance
End Function
';= Get vertical size of vector using distance and angle
Function vectory:Float(distance:Float,angle:Float)
Return Sin(angle-90)*distance
End Function
';= Get True length of a vector
Function vectordistance:Float(x:Float,y:Float)
Return Sqrt(x*x+y*y)
End Function
';= Get True angle of a vector
Function vectorangle:Float(x:Float,y:Float)
Return -ATan2(x,y)+180
End Function
Function Main()
New MyGame()
End Function
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