Here is another screenwipe. This one draws a rectangle on top of the map which grows or shrinks.
Code below :
Import mojo
Class map
Field tilewidth:Int,tileheight:Int
Field mapwidth:Int,mapheight:Int
Field map:Int[][]
Field screenwipe:Bool=False
Field screenwipemode:String
Field screenwipesize:Int
Method New(mapwidth:Int,mapheight:Int,tilewidth:Int,tileheight:Int)
Self.tilewidth = tilewidth
Self.tileheight = tileheight
Self.mapwidth = mapwidth
Self.mapheight = mapheight
map = New Int[mapwidth][]
For Local i = 0 Until mapwidth
map[i] = New Int[mapheight]
Next
For Local y=0 Until mapheight
For Local x=0 Until mapwidth
setmap(x,y,Rnd(0,5))
Next
Next
End Method
Method update()
End Method
Method setmap:Void(x:Int,y:Int,val:Int)
If x>=0 And y>=0 And x<mapwidth And y<mapheight
map[x][y] = val
End If
End Method
Method screenwipeininit()
screenwipesize = 640
screenwipe = True
screenwipemode = "fadein"
End Method
Method screenwipeoutinit()
screenwipesize = 0
screenwipe = True
screenwipemode = "fadeout"
End Method
Method drawmap:Void()
For Local y1=0 Until mapheight
For Local x1=0 Until mapwidth
drawtile(map[x1][y1],x1*tilewidth,y1*tileheight)
Next
Next
If screenwipe = True Then
SetColor 0,0,0
DrawRect 640/2-screenwipesize/2,480/2-screenwipesize/2,screenwipesize,screenwipesize
If screenwipemode = "fadein"
screenwipesize -= 10
If screenwipesize <= 0 Then
screenwipemode = "fadedone"
screenwipe=False
End If
End If
If screenwipemode = "fadeout"
screenwipesize += 10
If screenwipesize >= 640 Then
screenwipemode = "fadedone"
screenwipe = False
End If
End If
End If
End Method
Method drawtile(val:Int,x1:Int,y1:Int)
Select val
Case 0'water
SetColor 0,0,255
DrawRect x1,y1,tilewidth,tileheight
Case 1'land
SetColor 0,200,0
DrawRect x1,y1,tilewidth,tileheight
Case 2'forrest
drawtile(1,x1,y1)
SetColor 0,255,0
DrawOval x1+5,y1+5,tilewidth-10,tileheight/2
SetColor 150,10,0
DrawRect x1+12,y1+tileheight-10,tilewidth-24,tileheight/2-5
Case 3'hill
drawtile(1,x1,y1)
SetColor 0,255,0
DrawOval x1+5,y1+10,tilewidth-10,tileheight-15
SetColor 0,200,0
DrawRect x1,y1+tileheight/1.5,tilewidth,10
Case 4'mountain
drawtile(1,x1,y1)
SetColor 200,200,200
DrawPoly( [Float(x1+tilewidth/2),Float(y1),
Float(x1+tilewidth-5),Float(y1+tileheight-5),
Float(x1+5),Float(y1+tileheight-5)])
End Select
End Method
End Class
Global mymap:map = New map(20,14,32,32)
Global screenwipetp:Int=0
Global mydelay:Int
Class MyGame Extends App
Method OnCreate()
SetUpdateRate(60)
mymap.screenwipeininit
mydelay = Millisecs() + 3000
End Method
Method OnUpdate()
If Millisecs() > mydelay 'pauze between fades
If mymap.screenwipemode = "fadedone" And screenwipetp = 0
screenwipetp = 1
mymap.screenwipeoutinit
End If
If mymap.screenwipemode = "fadedone" And screenwipetp = 1
screenwipetp = 0
mymap.screenwipeininit
End If
mydelay = Millisecs() + 3000
End If
End Method
Method OnRender()
Cls 0,0,0
If screenwipetp = 1 And mymap.screenwipemode = "fadedone"
Else
mymap.drawmap
End If
SetColor 255,255,255
DrawText "Screenwipe example : "+mymap.screenwipemode,0,0
End Method
End Class
Function Main()
New MyGame()
End Function
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.