Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Here a short example of how to put the map part of your game in a Class. OO.
Code below :
Import mojo Class map Field tilewidth:Int,tileheight:Int Field mapwidth:Int,mapheight:Int Field map:Int[][] Method New(mapwidth:Int,mapheight:Int,tilewidth:Int,tileheight:Int) Self.tilewidth = tilewidth Self.tileheight = tileheight Self.mapwidth = mapwidth Self.mapheight = mapheight map = New Int[mapwidth][] For Local i = 0 Until mapwidth map[i] = New Int[mapheight] Next End Method Method update() Local x1 = MouseX() / tilewidth Local y1 = MouseY() / tileheight If MouseDown(MOUSE_LEFT) setmap(x1,y1,1) End If If KeyDown(KEY_SPACE) setmap(x1,y1,0) End If End Method Method setmap:Void(x:Int,y:Int,val:Int) If x>=0 And y>=0 And x<mapwidth And y<mapheight map[x][y] = val End If End Method Method drawmap:Void() For Local y1=0 Until mapheight For Local x1=0 Until mapwidth If map[x1][y1] = 1 SetColor 255,255,255 DrawRect (x1*tilewidth),(y1*tileheight),tilewidth,tileheight End If Next Next End Method End Class Global mymap:map = New map(20,14,32,32) Class MyGame Extends App Method OnCreate() SetUpdateRate(60) End Method Method OnUpdate() mymap.update End Method Method OnRender() Cls 0,0,0 mymap.drawmap SetColor 255,255,255 DrawText "Left mouse button to set block, Space bar to erase block",0,0 End Method End Class Function Main() New MyGame() End Function
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