Here a example of how to do screen fades. It works by drawing a black rectangle ontop of the screen with a growing/shrinking setalpha value.
Code below :
Import mojo Class map Field tilewidth:Int,tileheight:Int Field mapwidth:Int,mapheight:Int Field map:Int[][] Field alpha:Float,fade:Bool=False Field fademode:String Method New(mapwidth:Int,mapheight:Int,tilewidth:Int,tileheight:Int) Self.tilewidth = tilewidth Self.tileheight = tileheight Self.mapwidth = mapwidth Self.mapheight = mapheight map = New Int[mapwidth][] For Local i = 0 Until mapwidth map[i] = New Int[mapheight] Next For Local y=0 Until mapheight For Local x=0 Until mapwidth setmap(x,y,Rnd(0,5)) Next Next End Method Method update() End Method Method setmap:Void(x:Int,y:Int,val:Int) If x>=0 And y>=0 And x<mapwidth And y<mapheight map[x][y] = val End If End Method Method fadeininit() alpha = 1 fade = True fademode = "fadein" End Method Method fadeoutinit() alpha = 0 fade = True fademode = "fadeout" End Method Method drawmap:Void() For Local y1=0 Until mapheight For Local x1=0 Until mapwidth drawtile(map[x1][y1],x1*tilewidth,y1*tileheight) Next Next If fade = True Then SetAlpha alpha SetColor 0,0,0 DrawRect 0,0,640,480 SetAlpha 0 If fademode = "fadein" alpha -= 0.02 If alpha <= 0 Then fademode = "fadedone" ; fade=False End If If fademode = "fadeout" alpha += 0.02 If alpha >= 1 Then fademode = "fadedone" ; fade = False End If End If End Method Method drawtile(val:Int,x1:Int,y1:Int) Select val Case 0'water SetColor 0,0,255 DrawRect x1,y1,tilewidth,tileheight Case 1'land SetColor 0,200,0 DrawRect x1,y1,tilewidth,tileheight Case 2'forrest drawtile(1,x1,y1) SetColor 0,255,0 DrawOval x1+5,y1+5,tilewidth-10,tileheight/2 SetColor 150,10,0 DrawRect x1+12,y1+tileheight-10,tilewidth-24,tileheight/2-5 Case 3'hill drawtile(1,x1,y1) SetColor 0,255,0 DrawOval x1+5,y1+10,tilewidth-10,tileheight-15 SetColor 0,200,0 DrawRect x1,y1+tileheight/1.5,tilewidth,10 Case 4'mountain drawtile(1,x1,y1) SetColor 200,200,200 DrawPoly( [Float(x1+tilewidth/2),Float(y1), Float(x1+tilewidth-5),Float(y1+tileheight-5), Float(x1+5),Float(y1+tileheight-5)]) End Select End Method End Class Global mymap:map = New map(20,14,32,32) Global fadetp:Int=0 Class MyGame Extends App Method OnCreate() SetUpdateRate(60) mymap.fadeininit End Method Method OnUpdate() If mymap.fademode = "fadedone" And fadetp = 0 fadetp = 1 mymap.fadeoutinit End If If mymap.fademode = "fadedone" And fadetp = 1 fadetp = 0 mymap.fadeininit End If End Method Method OnRender() Cls 0,0,0 mymap.drawmap SetAlpha 1 SetColor 255,255,255 DrawText "Screenfade example : "+mymap.fademode,0,0 End Method End Class Function Main() New MyGame() End Function
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