Friday, February 27, 2015

Monkey-X - Fade in and Fade out - code example


Here a example of how to do screen fades. It works by drawing a black rectangle ontop of the screen with a growing/shrinking setalpha value.

Code below :

Import mojo

Class map
    Field tilewidth:Int,tileheight:Int
    Field mapwidth:Int,mapheight:Int
    Field map:Int[][]
    Field alpha:Float,fade:Bool=False
    Field fademode:String
    Method New(mapwidth:Int,mapheight:Int,tilewidth:Int,tileheight:Int)
        Self.tilewidth = tilewidth
        Self.tileheight = tileheight
        Self.mapwidth = mapwidth
        Self.mapheight = mapheight
        map = New Int[mapwidth][]
        For Local i = 0 Until mapwidth
            map[i] = New Int[mapheight]
        Next
        For Local y=0 Until mapheight
        For Local x=0 Until mapwidth
            setmap(x,y,Rnd(0,5))
        Next
        Next
    End Method    
    Method update()
    End Method
    Method setmap:Void(x:Int,y:Int,val:Int)
        If x>=0 And y>=0 And x<mapwidth And y<mapheight
            map[x][y] = val
        End If
    End Method
    Method fadeininit()
        alpha = 1
        fade = True
        fademode = "fadein"
    End Method
    Method fadeoutinit()
        alpha = 0
        fade = True
        fademode = "fadeout"
    End Method
    Method drawmap:Void()
        For Local y1=0 Until mapheight
        For Local x1=0 Until mapwidth
            drawtile(map[x1][y1],x1*tilewidth,y1*tileheight)
        Next
        Next
        If fade = True Then
            SetAlpha alpha
            SetColor 0,0,0
            DrawRect 0,0,640,480
            SetAlpha 0
            If fademode = "fadein"
                alpha -= 0.02
                If alpha <= 0 Then fademode = "fadedone" ; fade=False
            End If
            If fademode = "fadeout"
                alpha += 0.02
                If alpha >= 1 Then fademode = "fadedone" ; fade = False
            End If
        End If
    End Method
    Method drawtile(val:Int,x1:Int,y1:Int)
        Select val
            Case 0'water
                SetColor 0,0,255
                DrawRect x1,y1,tilewidth,tileheight
            Case 1'land
                SetColor 0,200,0
                DrawRect x1,y1,tilewidth,tileheight
            Case 2'forrest
                drawtile(1,x1,y1)
                SetColor 0,255,0
                DrawOval x1+5,y1+5,tilewidth-10,tileheight/2
                SetColor 150,10,0
                DrawRect x1+12,y1+tileheight-10,tilewidth-24,tileheight/2-5
            Case 3'hill
                drawtile(1,x1,y1)
                SetColor 0,255,0
                DrawOval x1+5,y1+10,tilewidth-10,tileheight-15
                SetColor 0,200,0
                DrawRect x1,y1+tileheight/1.5,tilewidth,10
            Case 4'mountain
                drawtile(1,x1,y1)
                SetColor 200,200,200
                DrawPoly(    [Float(x1+tilewidth/2),Float(y1),
                            Float(x1+tilewidth-5),Float(y1+tileheight-5),
                            Float(x1+5),Float(y1+tileheight-5)])
        End Select
    End Method

End Class

Global mymap:map = New map(20,14,32,32)
Global fadetp:Int=0

Class MyGame Extends App

    Method OnCreate()
        SetUpdateRate(60)
        mymap.fadeininit
    End Method
    Method OnUpdate()
        If mymap.fademode = "fadedone" And fadetp = 0
            fadetp = 1
            mymap.fadeoutinit
        End If
        If mymap.fademode = "fadedone" And fadetp = 1
            fadetp = 0
            mymap.fadeininit
        End If
    End Method
    Method OnRender()
        Cls 0,0,0
        mymap.drawmap
        SetAlpha 1 
           SetColor 255,255,255
           DrawText "Screenfade example : "+mymap.fademode,0,0
    End Method
End Class


Function Main()
    New MyGame()
End Function

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.