Here a example of how to do screen fades. It works by drawing a black rectangle ontop of the screen with a growing/shrinking setalpha value.
Code below :
Import mojo
Class map
Field tilewidth:Int,tileheight:Int
Field mapwidth:Int,mapheight:Int
Field map:Int[][]
Field alpha:Float,fade:Bool=False
Field fademode:String
Method New(mapwidth:Int,mapheight:Int,tilewidth:Int,tileheight:Int)
Self.tilewidth = tilewidth
Self.tileheight = tileheight
Self.mapwidth = mapwidth
Self.mapheight = mapheight
map = New Int[mapwidth][]
For Local i = 0 Until mapwidth
map[i] = New Int[mapheight]
Next
For Local y=0 Until mapheight
For Local x=0 Until mapwidth
setmap(x,y,Rnd(0,5))
Next
Next
End Method
Method update()
End Method
Method setmap:Void(x:Int,y:Int,val:Int)
If x>=0 And y>=0 And x<mapwidth And y<mapheight
map[x][y] = val
End If
End Method
Method fadeininit()
alpha = 1
fade = True
fademode = "fadein"
End Method
Method fadeoutinit()
alpha = 0
fade = True
fademode = "fadeout"
End Method
Method drawmap:Void()
For Local y1=0 Until mapheight
For Local x1=0 Until mapwidth
drawtile(map[x1][y1],x1*tilewidth,y1*tileheight)
Next
Next
If fade = True Then
SetAlpha alpha
SetColor 0,0,0
DrawRect 0,0,640,480
SetAlpha 0
If fademode = "fadein"
alpha -= 0.02
If alpha <= 0 Then fademode = "fadedone" ; fade=False
End If
If fademode = "fadeout"
alpha += 0.02
If alpha >= 1 Then fademode = "fadedone" ; fade = False
End If
End If
End Method
Method drawtile(val:Int,x1:Int,y1:Int)
Select val
Case 0'water
SetColor 0,0,255
DrawRect x1,y1,tilewidth,tileheight
Case 1'land
SetColor 0,200,0
DrawRect x1,y1,tilewidth,tileheight
Case 2'forrest
drawtile(1,x1,y1)
SetColor 0,255,0
DrawOval x1+5,y1+5,tilewidth-10,tileheight/2
SetColor 150,10,0
DrawRect x1+12,y1+tileheight-10,tilewidth-24,tileheight/2-5
Case 3'hill
drawtile(1,x1,y1)
SetColor 0,255,0
DrawOval x1+5,y1+10,tilewidth-10,tileheight-15
SetColor 0,200,0
DrawRect x1,y1+tileheight/1.5,tilewidth,10
Case 4'mountain
drawtile(1,x1,y1)
SetColor 200,200,200
DrawPoly( [Float(x1+tilewidth/2),Float(y1),
Float(x1+tilewidth-5),Float(y1+tileheight-5),
Float(x1+5),Float(y1+tileheight-5)])
End Select
End Method
End Class
Global mymap:map = New map(20,14,32,32)
Global fadetp:Int=0
Class MyGame Extends App
Method OnCreate()
SetUpdateRate(60)
mymap.fadeininit
End Method
Method OnUpdate()
If mymap.fademode = "fadedone" And fadetp = 0
fadetp = 1
mymap.fadeoutinit
End If
If mymap.fademode = "fadedone" And fadetp = 1
fadetp = 0
mymap.fadeininit
End If
End Method
Method OnRender()
Cls 0,0,0
mymap.drawmap
SetAlpha 1
SetColor 255,255,255
DrawText "Screenfade example : "+mymap.fademode,0,0
End Method
End Class
Function Main()
New MyGame()
End Function
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