Thursday, March 2, 2017

Monkey-X - Beginners - Vector Multiply Helper - code example


Import mojo

' This is the vector class. It has a 
' x and y float variable.
'
Class vectorf
    Field x:Float,y:Float
    Method New(x:Float = 0,y:Float = 0)
        Self.x = x
        Self.y = y
    End Method
End Class

Class MyGame Extends App
    ' Here we create a 'a,b' variable using the
    ' vectorf class
    Field a:vectorf
    Field b:vectorf
    ' Scale is used to scale a vector
    Field scale:Float
    ' cx and cy contain the center x and center y
    ' coordinates of the screen.
    Field cx:Int
    Field cy:Int
    ' time is a variable used to change(refresh)
    ' the information on the screen.
    Field time:Int
    Method OnCreate()
        SetUpdateRate(1)
        Seed = GetDate[4] + GetDate[5]
        cx = DeviceWidth()/2
        cy = DeviceHeight()/2
        ' Here we create a new vector in
        ' a with a new value(x and y)
        a = New vectorf(Rnd(-5,5),Rnd(-5,5))
        ' here we create the scale (multiplier)
        scale = Rnd(2,3)
    End Method
    Method OnUpdate()        
        time+=1
        If time>5 Then
            time=0
            a = New vectorf(Rnd(-5,5),Rnd(-5,5))
            scale = Rnd(2,3)
        End If
    End Method
    Method OnRender()
        ' pointx and y hold the coordinates
        ' that are used to draw on the screen.
        Local pointx:Int
        Local pointy:Int
        Cls 0,0,0 
        SetColor 255,255,255
        ' Here we draw the helper screen part.
        DrawLine cx,0,cx,DeviceHeight
        DrawLine 0,cy,DeviceWidth,cy
         DrawText "-X",0,cy
         DrawText "+X",DeviceWidth()-30,cy
         DrawText "-Y",cx,0
         DrawText "+Y",cx,DeviceHeight()-30
         DrawText "0,0",cx,cy,.5,.5
         DrawText "Origin",cx+5,cy-20
        '
        b = multiply_vector(a,scale)
        '
        ' Here we draw the vector a.
        pointx = (a.x*13) + cx
        pointy = (a.y*13) + cy
        DrawCircle pointx,pointy,7
        DrawLine cx,cy,pointx,pointy
        DrawText "a",pointx,pointy,.5,.5
        ' Here we draw the vector b.
        SetColor 255,255,0
        pointx = (b.x * 13) + cx
        pointy = (b.y * 13) + cy
        DrawCircle pointx,pointy,7
        DrawLine cx,cy,pointx,pointy
        DrawText "b = a * "+String(scale)[0..4],pointx,pointy
        '
        SetColor 255,255,255
        Scale 1.2,1.2
        SetAlpha .5
        DrawText "With vector multiplication we multiply",0,0
        DrawText "a vector's x and y by a value.",0,20
        DrawText "The scaling can only change the length and not",0,40
        DrawText "the direction.",0,60
        DrawText "Vector Multiplication :",cx,DeviceHeight-200
        DrawText "b.x = a.x * scale",cx,DeviceHeight-180
        DrawText "b.y = a.y * scale",cx,DeviceHeight-160
    End Method
End Class

Function multiply_vector:vectorf(v:vectorf,scalar:Float)
    Local r:vectorf = New vectorf()
    r.x = v.x * scalar
    r.y = v.y * scalar
    Return r
End Function

Function Main()
    New MyGame()
End Function

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