' From the book '2d game collision detection' ' circle vs line collision Import mojo ' This is the collision class. ' Class collision ' Collision function ' the circle vs line collision Method circle_line_collide:Bool(c:circle,l:line) Local lc:vector2d = subtract_vector(c.center,l.base) Local p:vector2d = project_vector(lc,l.direction) Local nearest:vector2d = add_vector(l.base,p) Return circle_point_collide(c,nearest) End Method Method circle_point_collide:Bool(c:circle,p:vector2d) Local distance:vector2d = subtract_vector(c.center,p) Return vector_length(distance) <= c.radius End Method ' Helper Functions ........ ' ' Function vector_length:Float(v:vector2d) Return Sqrt(v.x * v.x + v.y * v.y) End Function Function project_vector:vector2d(project:vector2d, onto:vector2d) ' d is a float variable that holds the dot product ' of onto,onto Local d:Float = dot_product(onto,onto) If (0<d) ' dp is a variable that holds the dot product ' of project and onto Local dp:Float = dot_product(project, onto) Return multiply_vector(onto,dp/d) End If Return onto End Function Function multiply_vector:vector2d(v:vector2d,scalar:Float) Local r:vector2d = New vector2d() r.x = v.x * scalar r.y = v.y * scalar Return r End Function Function dot_product:Float(a:vector2d,b:vector2d) Return a.x * b.x + a.y * b.y End Function Function subtract_vector:vector2d(a:vector2d,b:vector2d) Local r:vector2d = New vector2d() r.x = a.x - b.x r.y = a.y - b.y Return r End Function Function add_vector:vector2d(a:vector2d,b:vector2d) Local r:vector2d = New vector2d(0,0) r.x = a.x + b.x r.y = a.y + b.y Return r End Function End Class Class vector2d ' x and y hold the position of the vector Field x:Int,y:Int Method New(x:Int,y:Int) Self.x = x Self.y = y End Method End Class Class line Field base:vector2d Field direction:vector2d Method New(base:vector2d,direction:vector2d) Self.base = base Self.direction = direction End Method Method draw() DrawLine base.x,base.y,direction.x,direction.y End Method End Class Class circle Field center:vector2d Field radius:Float Method New(center:vector2d,radius:Float) Self.center = center Self.radius = radius End Method Method draw() DrawCircle center.x,center.y,radius End Method End Class ' col is the caller of the class collision. ' we use it to use the collision methods. Global col:collision = New collision Class MyGame Extends App Method OnCreate() SetUpdateRate(30) End Method Method OnUpdate() End Method Method OnRender() Cls 0,0,0 SetColor 255,255,255 Local cc:vector2d = New vector2d(320,200) Local r:Float = 50 Local circle1:circle = New circle(cc,r) Local base:vector2d = New vector2d(0,0) Local direction:vector2d = New vector2d(MouseX,MouseY) Local l:line = New line(base,direction) If col.circle_line_collide(circle1,l) DrawText "Circle and Line Colliding",0,0 Else DrawText "Circle and Line NOT Colliding",0,0 End If circle1.draw l.draw DrawText "Circle vs Line Collision",DeviceWidth/2,0 DrawText "Info : Lines are infinite in length.",DeviceWidth/2,20 End Method End Class Function Main() New MyGame() End Function
Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Saturday, March 4, 2017
Monkey-X - Collision - Circle vs Line - code example
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