' From the book '2d game collision detection' ' circle vs point collision Import mojo ' This is the collision class. ' Class collision ' Collision function ' the circle vs point collision Method circle_point_collide:Bool(c:circle,p:vector2d) Local distance:vector2d = subtract_vector(c.center,p) Return vector_length(distance) <= c.radius End Method ' Helper Functions ........ ' ' Function vector_length:Float(v:vector2d) Return Sqrt(v.x * v.x + v.y * v.y) End Function Function subtract_vector:vector2d(a:vector2d,b:vector2d) Local r:vector2d = New vector2d() r.x = a.x - b.x r.y = a.y - b.y Return r End Function End Class Class vector2d ' x and y hold the position of the vector Field x:Int,y:Int Method New(x:Int,y:Int) Self.x = x Self.y = y End Method End Class Class circle Field center:vector2d Field radius:Float Method New(center:vector2d,radius:Float) Self.center = center Self.radius = radius End Method Method draw() DrawCircle center.x,center.y,radius End Method End Class ' col is the caller of the class collision. ' we use it to use the collision methods. Global col:collision = New collision Class MyGame Extends App Method OnCreate() SetUpdateRate(30) End Method Method OnUpdate() End Method Method OnRender() Cls 0,0,0 SetColor 255,255,255 ' c is a vector where we create the circle with Local c:vector2d = New vector2d(320,200) ' r is a float variable that is the radius of the circle Local r:Float = 100 ' here we create a circle Local circle:circle = New circle(c,r) ' draw the circle circle.draw ' create a vector at the mouse pointer coordinates Local mousevector:vector2d = New vector2d(MouseX,MouseY) ' test collision If col.circle_point_collide(circle,mousevector) DrawText "Point Collision with circle",0,0 Else DrawText "Point NO Collision with circle",0,0 End If DrawText "Move the mouse around to test collision",DeviceWidth/2,0 End Method End Class Function Main() New MyGame() End Function
Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Saturday, March 4, 2017
Monkey-X - Collision - Circle vs Point - code example
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