' From the book '2d game collision detection' Import mojo ' This is the collision class. In this example with ' the point vs point method. ' ' Class collision Method points_collide:Bool(a:vector2d,b:vector2d) Return a.x = b.x And a.y = b.y End Method End Class Class vector2d ' x and y hold the position of the vector Field x:Int,y:Int Method New(x:Int,y:Int) Self.x = x Self.y = y End Method End Class ' col is the caller of the class collision. ' we use it to use the collision methods. Global col:collision = New collision Class MyGame Extends App Method OnCreate() SetUpdateRate(60) End Method Method OnUpdate() End Method Method OnRender() Cls 0,0,0 SetColor 255,255,255 ' a,b and c are variables that are turned into vectors ' using the vector2d class Local a:vector2d = New vector2d(100,100) Local b:vector2d = New vector2d(100,100) Local c:vector2d = New vector2d(101,100) ' DrawText "point a : "+a.x+","+a.y,0,100 DrawText "point b : "+b.x+","+b.y,0,120 DrawText "point c : "+c.x+","+c.y,0,140 ' If col.points_collide(a,b) DrawText "Points a vs b - Collision",0,0 Else DrawText "Points a vs b - No Collision",0,0 End If If col.points_collide(a,c) DrawText "Points a vs c - Collision",0,20 Else DrawText "Points a vs c - No Collision",0,20 End If End Method End Class Function Main() New MyGame() End Function
Artificial intelligence/templates/examples/rts/rpg/strategy ect. in MonkeyX/CerberusX language. You can download the free version of MonkeyX from itch.io or Cerberus-x.com The Flash applets will stop working in around 2020.
Saturday, March 4, 2017
Monkey-X - Collision - Point vs Point - code example
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